0). Take these rules as they are to be intended and not as they are written literally.
0.1. Rule skirting, lawyering, and/or being a dick for the sake of ruining others' experiences can become a bannable offense if occurring regularly.
1). Fulpstation is a Medium Roleplay server. We define this as performing your assigned duties. This is a ‘do your job’ server. This means it is important to do what is expected out of your department and not what would be expected out of other departments.
2). Malicious acts like griefing, metagaming, killbaiting, banbaiting, powergaming, self-antagging, greytiding, validhunting (along with calling people and silicons valid without proper cause), and exploiting can become bannable offenses if occurring regularly or if the infraction is serious enough. See the glossary at the bottom of the rules for more information.
3). Sexual content is strictly prohibited. This includes content like photos/websites/Erotic Role Play (ERP) and applies to the server, Discord, and forums. Sending unsolicited sexual content to another player via direct messages will also result in a ban.
4). Hate speech is strictly forbidden. Using the Discord, the SS13 server, or the forums to threaten a group of people or to propagate racial and otherwise prejudiced slurs or stereotypes is a bannable offense. We take this seriously and want to create a server that is welcoming to all people. This includes variations or misspellings of slurs. SS13 is your character’s workplace; if you would get fired for saying it in a modern-day office setting, you shouldn’t be saying it on the server.
5). Discrimination towards in-game sub-species and silicons is acceptable in moderation, but attacking them or otherwise preventing them from playing the round is not. Additionally, terms that are based off of real-life slurs are not allowed.
6). Do not spam, advertise, or paste lengthy and/or inappropriate copypastas.
7). Keep IC content in IC, and OOC content in OOC. This means no IC in OOC (ick ock) and vice versa.
8). Revealing information about the current round in OOC, Discord, or the forums (metacomming) is strictly prohibited. Wait until after the Round End screen to discuss the round or file a report.
9). Avoid antagonizing players and staff via the Discord, Forums, or through OOC/deadchat. While expressing frustration about in-round events is acceptable, ganging up on fellow players is not.
10). Each round exists independently of all other rounds. While friendships persisting through rounds is okay, using experiences from other rounds to give an advantage or disadvantage to other players is not permitted.
1). Do not use information obtained while dead or from a previous life upon returning to the land of the living.
2). Cyborgs and other creatures that are created with a character’s organic brain (i.e. not a positronic brain) retain all knowledge of events that happened before the procedure while they were living. Rule 1 still applies to information obtained while dead.
2.1. Antagonists who undergo forced cyborgization retain their antag status and objectives but must prioritize their law set. This prevents borgs from attempting to be unborged in most circumstances.
Note: SSD characters are players who are disconnected or AFK. It is possible for players to return to SSD bodies. Players become catatonic when they take a ghost spawner role or commit suicide. Players are NOT able to return to these bodies without admin intervention.
1). Do your best not to interact negatively with SSD/AFK players. Moving them to safety is acceptable, but killing, looting, or otherwise griefing them while they are away is not.
2). Rule 1 does not apply to players that are catatonic. Although needlessly killing or harming catatonic players is discouraged (and will probably get you hunted by security), harvesting their organs to save another player is acceptable.
1). Escalation resulting in murder is only acceptable within reason. If your life is in danger, you can always fight back lethally, or if a conflict with the other player has lasted throughout the round with multiple fights. In most cases, fights end when one party enters critical condition or is otherwise incapacitated. Theft, break-ins, demotions, destruction of property, getting pranked and other inconveniences are not reasons to murder another player or put them into a life or death situation. Ask what a rational person would do and act accordingly.
2). If you act like an antagonist, expect to be treated like one and be held liable for your actions both IC and by admins.
3). Over-escalation of fights is also unacceptable. Over-escalation is, in short, doing more damage to someone than is required to resolve an issue or using violence instead of words to solve an issue.
3.1). While using lethal force is allowed in some cases of self-defense, actions that jeopardize the lives of other players or could cause massive damage to the station (e.g. max caps) is considered over escalation, and you will be held accountable for deaths that occur due to negligent behavior. This rule applies when committing acts that will likely cause mass casualties to eliminate antagonists.
1). The following jobs: Captain, HOP, HOS, CE, RD, CMO, and AI should ahelp when they need to leave. This is to ensure a replacement can be installed (Your body will be offered to ghosts or your character will be deleted and the job slot reopened) for continuity of the round. Your intent to leave should also be made known to other command staff if possible. If no staff are available to offer your body to ghosts, you should designate another player as your replacement.
2). In the absence of a captain, the Head of Personnel or Head of Security must serve as acting captain or split the duties of the captain between themselves. In the absence of a captain, HoP, and HoS, the other command staff have equal standing in determining the acting captain.
3). Heads of staff, acting heads of staff, and security should not abandon the station without permission from CentCom. This includes going to Lavaland, space exploration, and entering the gateway.
4). We adhere to our own version of ‘space law’.
5). We adhere to a modified version /tg/’s‘silicon and drone’ policy.
6). We now adhere to our own ‘standard operating procedure’ policy and require its use.
1). Antagonists exist to move the round forward and make things interesting and fun for everyone involved. Excessively recalling the shuttle to prevent the natural end of the round in order to do your objectives should be avoided and may result in moderator intervention. If you complete your objectives, you may pray to be given additional objectives.
2). If you become an antagonist and do not wish to be one, ahelp so that we may set you up with another role and/or give your antagonist status to another player.
3). Creatures and those turned into creatures maintain their antag status from their previous form. See the “Returning from the Afterlife” section for more information.
4). Ghost spawner roles must follow their flavor text upon taking said role. These roles are meant to allow players to return to the game, and their slots are usually limited. Intentionally wasting spawner slots (e.g. repeatedly suiciding as spawner roles during one round) may result in a ghost role ban.
5). Sentient animals, critters, and creatures are not valid to be killed by the crew simply for existing -- they are players too. However, if they are causing trouble, this protection is waived. “Friendly” antags fall under this, but escalation rules are generally relaxed.
6). Lavaland spawner roles (such as Ashwalkers and Free Golems) are meant to allow players to return to the game and are only considered valid if aggressive toward crewmembers. See the “Guide on acceptable killing” section at the end of this document.
7). Rules 6 and 6.1 do NOT apply to any Syndicate spawners. These roles are permitted to kill Nanotrasen crew members on sight and similarly may be killed by NT crew.
8). If you disconnect as an antagonist, we will be forced to offer your body to ghosted players after ten minutes without reconnecting. Members of team antagonists (i.e. nuclear/clown operatives, blood brothers, head revolutionaries, or changelings with team objectives) must notify admins that they are leaving through ahelps.
0). Our staff is composed entirely of volunteers who work to make Fulp a welcoming community to all players. While it’s okay to express frustration with admin interactions, doing so in a way that is aggressive or harassing will result in a mute or a ban. If you harass staff, expect consequences to come as a result of your actions or your issue to be discarded.
1). Ahelp as soon as possible. Waiting can make things harder or even impossible to look into. We do not know what we do not see. The moderation team exists to help Ahelping can bring things to our attention we may miss.
2). Provide as many details as possible. Generally, your ahelp should include the name of the offending character and a brief description of what happened. This makes it easier for us to figure out an issue.
Bad ahelp: Sec arrested me for no reason
Good ahelp: Sec officer John Smith put me in a cell with no timer for trespassing into science, and I’ve been here for 5 minutes already.
3). While players are encouraged to ahelp problems they have in-round, misusing ahelps (e.g. complaining about round type or asking to be an antag) is not acceptable. If your ticket is rejected or marked IC and you wish to have it reviewed, file a staff report on the forums as additional tickets regarding the same issue will be ignored. Misusing ahelps clutters tickets, and repeatedly doing so may result in notes or a ban.
4). Do not lie in ahelps as we can verify any claims made via player logs. If you are unsure of how an event transpired, you are encouraged to look through your logs for verification. Lying in ahelps will result in a ban.
5). Respond to Admin PMs as soon as possible so we know you aren’t ignoring the ticket. Even a ‘one moment’ will suffice.
6). In-character communication with admins should be done through the prayer option under the IC tab. Prayer can be used to obtain in-game items at the admin’s discretion. This includes TC trades. Ahelps should not be used in place of prayers for IC issues. Praying does not guarantee a response, and may result in being smited. Spamming prayers may result in a mute/smiting. Do not ahelp if your prayer is not answered.
|Ahelp||Other players breaking the rules (e.g. suspected self-antag, IC in OOC, hate speech, theft of dept equipment, etc.), reporting a bug/ glitches, leaving as a dept head, asking for antag status to be removed, confirming rules about large-scale antag actions|
|Mhelp||Asking about game mechanics|
|Prayer||TC trades, requesting items, asking for antag status when not already an antag, asking for additional objectives|
|Forum Post||Reporting other players when no admins are online, ban appeals, staff reports (including appealing ahelp rulings)|
Ban Baiting: Actions/communication that bait staff into banning others.
This also applies to tricking other players into doing things that would get them banned e.g. telling a new chemist to make a potassium water bomb
Griefing: Deliberate actions that interfere with/antagonize other players or will take serious effort and time from other players to fix and/or repair.
Stacking numerous small acts also applies here.
If the combination of all that you are going to do will take more than ten minutes to repair or replace, you probably should not do it regardless of if it's ‘just a prank’. This includes things like infinite disposals loops.
Obvious things like floor pills, conveyor belts leading out an airlock, mazes, and other inconveniences do not count as grief, as long as their intentions are not mislabeled or hidden. Like dangerous floor pills being labeled, ‘brute damage pill’.
Losing is part of the game and does not always equal being griefed. Excessive complaints about IC deaths may result in a deadchat/ OOC mute.
Examples of grief include:
Kill Baiting: Baiting others into harming or killing you to escalate an issue, or baiting them into escalation so that you may kill them.
This counts as an over-escalation of an issue. Fights and normally escalated fights are fine however.
Meta Gaming/ Meta Knowledge: The use of out of character knowledge or game mechanics to have an advantage in-game.
Examples of this could be:
Multi Keying: Using multiple accounts/clients to play the game during the course of a round. This will result in the newer account(s) being permanently banned and any and all notes being transferred to the older account.
Power Gaming: Obtaining items/power or doing things outside of the scope of your department or skill range to have a greater advantage. More often than not this is playing to ‘win’, whether it be at a certain mechanic, game mode or anything else. This includes giving others no room or ability to act or ‘win’ themselves. These rules are relaxed for players with antag status.
Examples of this are:
RDMing (Random Death Match): Killing or attempting to kill multiple other players without proper cause or reason.
Self Antagging: Acting as an enemy of the station when not one, i.e. making yourself ‘valid’. More often than not, these are capital crimes. If it's something only an antag would reasonably do- like bombing a department - don’t do it.
Valid Hunting: Searching for / preparing for / dealing with antagonists and criminals without a need or duty to do so. This includes having the intention of eliminating them as a threat to the station. Note that this refers specifically to the illegitimate targeting of antags and does not include scenarios listed as acceptable in the Guide of Acceptable Antag Killing (e.g. you can’t validhunt a nukie because they are always an acceptable target for all crewmembers).
Being a vigilante within reason is acceptable here such as helping someone getting attacked by another player. If it involves going out of your way to do so though, it's probably going too far.
Examples of this are:
Note: While this guide applies for most scenarios, there is some flexibility on who you can kill so long as it directly furthers your objectives. However, it is generally advised that you ahelp before killing a player that does not fall under these categories. Rule lawyering kills based on the flexibility of this rule will result in your argument being disregarded.
Highlighted entries denote roles that may cause large scale damage to the station WITHOUT admin approval. For all others, please refer to Antag rule 1.4
|Role||Who you can kill||Who you can permanently remove|
|Any antag with hijack objective||Anyone once the shuttle has been called at any alert level||Anyone once the shuttle has been called at any alert level|
|Ashwalkers||Any non-ashwalker at lavaland wastes||Any non-ashwalker at lavaland wastes|
|Bloodsucker||Pursuing security officers, witnesses, valid hunters, anyone if it is in line with objectives (e.g. blood consumption, hearts)*
Note: Plasma men do not have blood and should not be killed for feedings
|Blood Brother/ Traitor/ External Affairs Agent (EAA) WITHOUT hijack or die a glorious death objectives||Your target, pursuing security officers, witnesses, valid hunters, people protecting items for steal objectives(e.g. killing the captain for the nuke disk)||Your target(s)|
|Changeling||Your target, pursuing security officers, witnesses, valid hunters, anyone if it's in line with objectives (e.g. killing other lings to obtain the most DNA points)*||Your target(s)|
|Cultist||Mindshielded crew, self-defense||Mindshielded crew|
|Die a glorious death objective (Traitor)||Anyone as long as you die as a result. If you are planning something impactful, ahelp to let the admins know ahead of time (e.g. clown car into sm is fine while murdering unarmed crew members is not)||Anyone as long as you die as a result|
|Internal affairs agent (IAA) including malf AI IAA||Your target. Additionally, IAA agents aren't allowed to cause significant damage to the station||Your target|
|Malf AI WITH hijack objectives||Anyone except borgs slaved to you||Anyone except borgs slaved to you|
|Malf AI WITHOUT hijack objectives||Your target(s), anyone breaking into your satellite to card you||Your target(s). A malf AI should not use Doomsday without an appropriate objective.|
Megafauna, aggressive ashwalkers, self-defense
Lavaland gear should NOT be used on the station to validhunt or as a non-antag
|Ninja||Anyone as long as it is in line with objectives||Anyone as long as it is in line with objectives|
|Nuclear or Clown Operatives||Anyone except other operatives||Anyone except other operatives|
|Obsessed||Your targets, pursuing security members, witnesses, valid hunters||Your target(s)|
|Prisoner||Self-defense only. Prisoners are not antags on Fulp||None|
|Revenant||Anyone for soul consumption||Anyone for soul consumption|
|Revolutionary||Department heads, Mindshielded crew (including security), self-defense||Department heads, security|
|Security||Self-defense, nuclear/clown operatives, criminals who have committed capital crimes AFTER captain approval or a trial, criminals that are too dangerous to detain non lethally||Nuclear/clown operatives, Criminals who have committed capital crimes AFTER captain approval or a trial|
|Sentience Spawns/ Slaved Golems||Anyone you are instructed to kill by your creator; otherwise, regular escalation rules apply||Anyone you are instructed to kill by your creator|
|Slaughter/ Laughter demon||Anyone||Anyone|
|Swarmer||N/A - teleporting targets to unsafe areas is acceptable||N/A - teleporting targets to unsafe areas is acceptable|
* Rules on killbaiting and RDM still apply for these roles. Going out of your way to kill or round remove players without sufficient reason will still result in an antag ban
Note: This guide applies to most scenarios, and very few situations exist where crew members aside from security (as well as silicons and chaplains with proper IC justification) should intentionally seek out antags. This guide is not meant as a replacement of the above rules. Self-defense and other justifications still apply. If you have any questions in-round you are encouraged to ahelp before taking action
|Antag type||Can the crew kill it?|
|Any antag attempting to hijack the shuttle||Yes|
|Bloodsucker||Crew should not actively seek out or prepare for bloodsuckers, but confirmed bloodsuckers can be round removed by crew if caught while behaving aggressively|
|Changeling||Crew should not actively seek out or prepare for changelings but confirmed changelings can be round removed by crew if caught while behaving aggressively|
|Cultist||Only AFTER the cult has been revealed (Pentagrams appear above cultists’ heads or ritual has begun)|
|Escaped prisoners||No (prisoners are not valid on Fulp)|
|IAA/ Malf AI/ Traitor/ Blood Brother WITHOUT hijack objectives||No|
|Malf AI/ Traitor/ Blood Brother WITH hijack objective||Only AFTER they start acting on this objective|
|Nightmare||Yes, if hostile|
|Nuclear/ Clown Operatives||Yes|
|Slaughter/ Laughter demon||Yes|
|Wizard||Yes, if hostile|
|Xenomorph||Yes, if they aren't contained|