Note: As per rule 1 of our Core Rules, these role expectations exist to provide a guideline for what the responsibilities of each role are. There is a strong emphasis on the importance of attempting the basics of each job. Because we are a beginner server, players will never be punished for honest mistakes so long as core server rules are not violated. This document exists primarily to expand upon, not replace, the main server rules and curb behavior that inhibits the gameplay of others (e.g., a botanist making methmelons without providing usable ingredients to the cook may be subject to a botanist role ban). Temporary job bans based on the inability to perform basic job functions will only be given to command and AI roles.
Secure the nuclear authentication disk and ensure the station’s integrity by coordinating with the Heads of Staff. Respond to complaints from/about department heads and coordinate interdepartmental projects. Complete the station’s objective and respond to emergencies as they arise.
Don't go out to hunt criminals by yourself, you're a leader, not an officer.
Oversee the service department. Update and replace crew members’ IDs/PDAs as needed. Serve as acting captain when needed.
Use your best judgement when giving out access while communicating with the other Heads of Staff if it's access to their department. Ensure to give people full job changes when they want a different job (do not just add the access on to their ID). At minimum, a HoP should be knowledgeable about the basic functions of the ID consoles, job management, and how to respond to staffing needs of the station as well as an in-depth knowledge of the responsibilities of the service department.
Uphold space law. Coordinate your staff to catch antags/greytiders and approve gulag/perma when necessary. Ensure your officers aren’t going full shitsec. As Head of Security you are charged with the safety and security of the station and its crew. Competence is your watchword, and communication is key. Space Law is paramount. You must know Space Law inside and out in order to carry out your duties effectively.
Your primary responsibility is to manage the security department. This means overseeing the Warden to ensure the brig is being run properly, including times set on cells, medical treatment for prisoners, and the safety of the armory. Additionally, as Head of Security, you are responsible for coordinating the patrols and stations of the security officers, coordination and the execution of raids, extraction of prisoners, and carrying out of execution, borging, and exile of prisoners. You are not required, and should avoid, doing patrols yourself.
Oversee and coordinate research with command. Assign scientists to do experiments and upgrade equipment for other departments. Ensure that research and upgrades are completed that will benefit all departments - not just science.
At minimum, a Research Director should have a basic understanding of robotics and most science sub-departments as well as an in-depth understanding of how to manage the Silicons, research trees, upgrades (using the bluespace RPED), and server/station rules regarding mutations.
Ensure the station’s power is maintained (including the AI satellite) by organizing and delegating tasks to engineers. Maintain the gravitational generator and telecommunications on the station. Delegate building and repair tasks to engineers including the equipment for station goals.
At minimum, the CE should have a basic understanding of the gravitational generator, telecommunications, construction (including machine building), the supermatter, wiring, APCs, air alarm functions, and solars. While experimenting with the SM is okay, delaminations affect the entire round and often end it prematurely. Consistently using set ups that cause delaminations may result in a temporary job ban.
Assign tasks to chemists and respond to the medical needs of the station. Enact quarantines when necessary and respond to sentient or deadly diseases. Oversee doctors in performing procedures when necessary and ensure they are being done correctly.
At minimum, a CMO should have a basic understanding of chemistry and virology in addition to an in-depth understanding of surgery and revival including how to revive a bodiless brain without forced cyborgization.
Ensure that bounty cubes, crates, and other materials are sent to Central Command for holo credits to maintain the financial wellbeing of the station. Oversee that the station requests are being ordered and delivered appropriately. Order the parts needed for the station goal quickly and stamp crate manifests appropriately.
The acting captain is another command role (following the Chain of Command) who serves as a temporary leader of the station when no captain has joined or is incapable of performing their duties. While there is no captain, the acting captain is responsible for maintaining the safety of the nuclear authentication disk, making progress on the station goal, and contacting CentCom. If there is no Head of Personnel, the acting captain is required to manage (or assign another department head to manage) the Head of Personnel’s line. If there is no Head of Security, the acting captain may order executions.
The acting captain may not demote other department heads, take the captain’s gear (aside from a command headset, nuke disk, and spare ID if needed to run the HoP line), or manage other departments. The acting captain may only assume full captaincy if the captain who was assigned to the station has been permanently removed from the round.
The acting department head must be knowledgeable enough to fulfill most job responsibilities of the department head; however, they are not held to as high of a standard. For example, an acting CMO with no knowledge in virology is acceptable, but one with no knowledge of surgeries is not. Non-antag acting heads should not take any equipment from the department head’s office aside from the command headset. Ahelping may grant an exception to this, but generally won’t.
The acting department head may only assume the full title if the player assigned to that role has been permanently removed from the round or has been demoted by the captain. Demoting a department head in favor of another player without proper cause is not acceptable.
The Warden is the home body of sec. The Warden is also one of the most critical positions in sec as a good warden will allow sec to run smoothly. A chaotic brig is a bad brig.
The Wardens job is to book the suspects into the brig, update their criminal record, change their status accordingly, and to make sure the armory stays secure. Watch the damn armory! If gear goes missing sec is going to have a very bad day, and you will likely be fired. The warden should very seldom leave the brig and should never go out on patrol. (Special circumstances where the HOS can fill in for the Warden to stretch their legs, get food, etc. can be made. But if you get beat up and robbed in a maintenance tunnel... you should be demoted.) Wardens have access to a crew monitoring console and station cameras in their office. You should periodically check the console to see if your officers are dead or taking damage, and also if there have been any murders or if there are any fights going on. If you have spare time, use the cameras to check up on cargo, virology, the outside of the armory, and other high risk areas that don't come easily to mind.
Uphold space law throughout the station.
Your job is to patrol the station, respond to calls for help, catch suspects, and deliver them to the brig. In your character setup menu, there is a preferred department for security. If you pick that, it will give you access to the main parts of that department. There are small sec offices all over the station in high traffic areas for you to use. These are posts that allow you to watch over a particular area of the station. Do not stay in these all the time. Walk around and patrol, but use those offices. Most of the time, nobody even looks in there, so they won't notice you as they run by at supersonic meth speed or stab someone just inside of sight range. Effective use of the offices and patrol routes of areas of the station will allow you to react to events faster.
Assist security with finding the culprit of a crime by using your forensic tools.
Prioritize investigation, evidence/contraband storage and clear arrest files above all else. Don't go out to hunt criminals by yourself, you're an investigator, not an officer.
Maintain the integrity of the station, setup the Supermatter and or other power sources under the direction of your CE. Have at least one form of power set up before doing pet projects, and be available to repair the station if and when an engineering emergency arises.
Improve the Waste and Air Distribution system to prevent clogging or shortage of air, maintain the atmosphere at a safe level around the station, respond to emergencies, fix breaches and atmosphere on rooms that need it above your own pet projects.
Provide healing and revival to anyone who comes into medbay. Medical Doctors should not leave medbay.
Monitor crew monitors and retrieve dead/ incapacitated crew members. Safety Moth says, “Don’t forget your formaldehyde!”
Provide healing medicines for the station. Complete requests as assigned. When making drugs and grenades, be sure to use the chem factory to avoid damaging Medbay. Do not make drugs or grenades without the approval of the CMO.
Create vaccines for naturally occurring and sentient viruses on the station. Create beneficial viruses for the station. Ensure proper safety and containment of deadly viruses. Do not release viruses without approval of the CMO.
Perform autopsies on deceased crew members to establish manners of death, report your findings to Security to help with their investigations. Keep records clean and process non-revivable crew members.
Do various tasks within the department such as xenobiology or ordnance. Complete experiments. Provide equipment from your lathe and scientific discoveries (e.g. slime extracts) to crew members as needed.
Create and maintain borgs while also offering to attach cybernetic limbs when Medbay requests, augmenting people when requested. Do not spend all round making mechs and seek Command approval before building AIs.
Discover useful genes for the station and ensure they are available to the public. Do not force or trick mutations onto people. Get approval from the RD before making or handing out hulk as it is considered a weapon. HULK IS NOT AN EXCUSE TO GREYTIDE!
Deliver ordered crates to their destination, send the bounty cubes on the shuttle to CentCom in a timely manner.
Mine ores and sand to supply the station with materials. Hunting megafauna should only occur when the station is well supplied on materials of every type. Using loot obtained from Lavaland to validhunt on station is not permitted.
Help your team complete Bitrunning missions. Cash in your material rewards. Aim for cooperative play when your co-op partners are available to bitrun.
Do odd jobs, ask if people need help, and actually assist. Generally, this is a role for beginners. Do not use this role to greytide/powergame. You’re only allowed to assist departments if given permission. You are not allowed to circumvent your limited access via hacking or breaking forcefully. Lastly, if you are assisting anyone who is breaking the rules, you can be seen as an accomplice.
Mix drinks for the crew. Complete requests when assigned.
Make food for the chef. Provide other material such as wood or other chemical reagents (e.g. holy water, omnizine, strange reagent) for the station. Making meth or other dangerous chemicals and leaving them for unsuspecting crew to eat is against the rules. Do not spam usable plants (e.g. glowshrooms) across the station.
Provide holy water to the station during religious emergencies (revenants, wizards, cults). Decorate your chapel and pray.
Entertain the crew. Infinite disposal loops and pranks which have the potential to harm or remove others from the round are against server rules. Clowns are not valid if they shove or slip crew members, nor are they valid if they remove their shoes. Clown abuse is not acceptable.
Prepare food for the station. Even though not required, people may enjoy food besides deep fried knives.
Manage and decorate your library. Write books and report on the station. Seek HoP approval before exploring space or the gateway.
Clean the station, put out wet floor signs to ensure crew members do not fall on their asses. Replace broken lights. Remove blood to slow viral outbreaks and slaughter demons.
Defend your clients during trials. Argue with security on behalf of your clients’ (anyone who ends up in permabrig) rights. Work to parole permabrig prisoners.
Do not needlessly antagonize security, your job is to push for Space Law to be followed.
Entertain the crew without speaking. Mimes are not valid if they speak.
Interact with your fellow prisoners and security. Remember, you are not an antagonist, the normal server rules about escalation and self antaging also apply to you. Playing a prisoner solely to escape is against our rules, and you should have a legitimate reason before doing so.
Console disgruntled and troubled crew members and help maintain the crew’s sanity during crisis. Send uplifting and motivational PDA messages and news stories. This is strictly a roleplay role; it does not give you the authority to push treatments or drugs onto other players without consent.
Adhere to your law set.
Obey your master AI if applicable. Adhere to your law set.
Obey your master and assist with whatever tasks they ask of you.
Follow your flavor text upon taking the ghost spawn role. Returning to the main station is only permitted if there is an IC reason to know about the station. Metagaming by rushing a comms relay or rushing to the mining base is not permitted.
Obey the instructions of your creators. Ignoring instructions given to you (or running away before they can be given to you) may result in a sentient spawn role ban. If you are freed by your creator, you may not use this freedom to grief.
Follow your objectives and complete them. Do not murderbone unless it is your goal (slaughter demon, nightmare, nuclear operative).